SKILL-SPECIFIC XP CALCULATOR

OSRS Attack XP calculator and training plan

Calculate OSRS Attack XP between levels and compare training time, cost, profit and milestones for practical Attack methods.

Goal-based skill routes
BUILD YOUR ROUTE

Where are you headed?

Level 72
Level 90
Training method
YOUR FASTEST CLEAR PATHCalculated live
XP remaining4,447,075Level 72 Level 90
Estimated time54.2 hours
Estimated cost3m gp
XP per hour82k
Recommended milestones28 sessions
1
Reach level 7713.6h total · Nightmare Zone
25%
2
Reach level 8127.1h total · Nightmare Zone
50%
3
Reach level 8640.7h total · Nightmare Zone
75%
4
Reach level 9054.2h total · Nightmare Zone
100%

Rates are planning estimates. Gear, attention and route setup will change your real result.

DECISION CONTEXT

What this page helps you decide

Attack training supports melee accuracy and weapon requirements. The calculator uses the standard level-to-XP curve, then applies a selected planning rate so you can compare AFK combat, Slayer progress and faster focused training. Exact XP is separated from estimated pace and cost. The primary search intent of this landing page is “OSRS Attack XP calculator”. It answers that one decision; related pages own different comparisons, methods and entities so two URLs do not compete for the same keyword.

Level range1–99

Choose whole current and target levels for an exact XP gap.

Methods3 routes

Compare three curated Attack approaches with different attention or cost profiles.

Milestones4 checkpoints

Break a distant target into 25%, 50%, 75% and completion steps.

AccuracyXP exact

XP follows the level curve; hourly rate, cost and time remain estimates.

PAGE-SPECIFIC EVIDENCE

How to interpret Attack

Attack targets are usually equipment or quest gates. Set the smallest level that unlocks the next weapon or activity before comparing training speed.

Data statusExact formula + estimatesReviewed
01

Choose the target

Level 60, 70, 75 and 82 are common weapon checkpoints, but the useful target depends on the weapon and content already available to the account.

02

Choose the method

Crabs trade speed for low attention, Nightmare Zone offers a controlled loop, and Slayer can progress combat alongside task unlocks.

03

Interpret the cost

Food, potions, ammunition and opportunity cost vary by setup. The calculator rate is a scenario, not a guaranteed account-wide budget.

Attack training route comparison
RouteBest forMain trade-off
Sand crabsLow attentionSlower progression
Nightmare ZoneRepeatable sessionsPoints and setup
Slayer combatTwo goals at onceTask-dependent pace
Attack OSRS decision guide overview
Visual summary of this decision page. Use the interactive result together with the evidence and limitations below.
A SAFER THREE-STEP PLAN

Use the number, then verify the game state

1

Set the real target

Use the Attack level required by your next quest, item, diary or PvM goal.

2

Compare methods

Balance speed against GP and attention instead of automatically choosing the largest XP/hour number.

3

Plan sessions

Turn the estimated hours into milestones that fit the time you actually play.

DEEPER DECISION GUIDE

Turn Attack into a reliable next step

For Attack, the practical question is how to turn the next Attack level into a realistic training schedule. Attack targets are usually equipment or quest gates. Set the smallest level that unlocks the next weapon or activity before comparing training speed. Choose the target matters here because Level 60, 70, 75 and 82 are common weapon checkpoints, but the useful target depends on the weapon and content already available to the account.

The first two checks are level range: 1–99 and methods: 3 routes. For the first check, Choose whole current and target levels for an exact XP gap. For the second, Compare three curated Attack approaches with different attention or cost profiles.

The reviewed status for Attack is exact formula + estimates. Interpret the cost: Food, potions, ammunition and opportunity cost vary by setup. The calculator rate is a scenario, not a guaranteed account-wide budget. Use OSRS Wiki: Experience to verify Attack mechanics or data before relying on the result.

THREE PLAYER SCENARIOS

Apply the result instead of reading it in isolation

For Attack: A useful route balances speed, GP and attention. The fastest method on paper is not automatically the fastest route to the wider goal.

01

Set the real target

Use the Attack level required by your next quest, item, diary or PvM goal.

For Attack, this stage tests Level range: 1–99. Choose whole current and target levels for an exact XP gap.

02

Compare methods

Balance speed against GP and attention instead of automatically choosing the largest XP/hour number.

For Attack, this stage tests Methods: 3 routes. Compare three curated Attack approaches with different attention or cost profiles.

03

Plan sessions

Turn the estimated hours into milestones that fit the time you actually play.

For Attack, this stage tests Milestones: 4 checkpoints. Break a distant target into 25%, 50%, 75% and completion steps.

PRE-FLIGHT CHECKLIST

What to confirm before acting

Before applying Attack: Connect the target to a quest, diary, equipment requirement or milestone so the grind has a stopping point.

Level range1–99

Choose whole current and target levels for an exact XP gap.

Methods3 routes

Compare three curated Attack approaches with different attention or cost profiles.

Milestones4 checkpoints

Break a distant target into 25%, 50%, 75% and completion steps.

AccuracyXP exact

XP follows the level curve; hourly rate, cost and time remain estimates.

COMMON INTERPRETATION ERRORS

Do not let one number answer a different question

For Attack, the boundary is documented as “Attack training route comparison”. Read each row against the stated exact formula + estimates status before using the result.

Sand crabs

Attack evidence: Low attention

Attack check: Slower progression.

Nightmare Zone

Attack evidence: Repeatable sessions

Attack check: Points and setup.

Slayer combat

Attack evidence: Two goals at once

Attack check: Task-dependent pace.

NEXT DECISION

Continue with a page that answers a different question

Links are selected by decision context, not keyword repetition.

PAGE-SPECIFIC QUESTIONS

Know the limit before using the estimate

01Is the Attack XP calculation exact?+

The XP difference between the selected whole levels uses the standard RuneScape experience formula. Method rates and completion time are estimates.

02Why might my XP per hour be lower?+

Gear, banking, travel, mistakes, breaks and attention all reduce a theoretical rate. Add a buffer when scheduling a target.

03Can a slower method be better?+

Yes. A slower Attack route can preserve GP, require less attention or progress another account goal at the same time.