OSRS CALCULATOR

OSRS DPS Calculator: exact inputs, visible formula

Use this OSRS DPS Calculator to compare two combat setups by max hit, hit chance, attack speed, damage per second and estimated time to kill.

Verifiable formulas
STANDARD DPS COMPARISON

Compare two setups against the same target

Presets load reference stats; every value remains editable for defence reductions or a different target version.

TargetGiant Mole
Style defence bonuses
Setup AMELEE
Setup BMELEE
MODEL RESULT
Higher DPSA
Setup A2.162 DPS
2.162DPS
Max hit
31
Hit chance
33.41%
Estimated time to kill
1m 33s
Attack roll
20,111
Defence roll
30,096
Defence bonus used
+80
Setup B2.026 DPS
2.026DPS
Max hit
33
Hit chance
36.77%
Estimated time to kill
1m 39s
Attack roll
22,134
Defence roll
30,096
Defence bonus used
+80
Difference-0.136 DPS · -6.29%
Incremental DPS per 1M GP-0.009 DPS / 1M GP

Standard attack model. It excludes special attacks, downtime, complete overkill modelling, phases, immunities, Slayer/Salve, set effects and target-specific rules.

WORKED EXAMPLE

Giant Mole DPS example: attack speed beats the larger max hit

This worked example runs the exact same function as the OSRS DPS calculator above. Both setups use 90 Attack, 90 Strength, 20% accuracy prayer, 23% strength prayer and Slash against the Giant Mole preset. Only equipment bonuses, attack speed and entered cost change.

Giant Mole DPS example: attack speed beats the larger max hit
SetupAttack bonusStrength bonusAttack speedHit chanceMax hitCalculated DPSEstimated TTK
Setup A+105+1004 ticks33.41%312.16292.5s
Setup B+122+1125 ticks36.77%332.02698.7s

Setup A wins this standard model despite its lower accuracy and max hit. Attacking every 4 ticks offsets the smaller bonuses, while Setup B attacks every 5 ticks. This is why max hit or purchase price alone can point to the wrong upgrade.

Formula used

DPS = hit chance × average successful hit ÷ (attack speed × 0.6 seconds). The model calculates attack roll, defence roll and required integer floors before the result.

Example boundary

This is not a complete real-kill prediction. Burrows, movement, overkill, special attacks, named equipment and target-specific effects remain outside the standard model.

DECISION CONTEXT

What this page helps you decide

OSRS DPS Calculator uses the standard attack roll, monster defence roll, hit-chance and average-damage formulas to compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP. Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat. The visible boundary matters because Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model. The primary search intent of this landing page is “OSRS DPS calculator”. It answers that one decision; related pages own different comparisons, methods and entities so two URLs do not compete for the same keyword.

Calculator purposeDPS

compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP

ComparisonVisible inputs

Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

Main exclusionSeparate model

Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.

SourceOSRS Wiki

Standard attack roll, monster defence roll, hit chance and average-damage formulas used by the comparison.

PAGE-SPECIFIC EVIDENCE

How to interpret DPS

OSRS DPS Calculator is designed to compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP. It exposes the comparison and the most important omitted variables beside the result.

Data statusExact formula + estimatesReviewed
01

DPS purpose

compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP

02

Useful comparison

Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

03

Do not infer

Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.

DPS result interpretation
OutputIncludedNot included
DPSAttack roll, defence roll, max hit and attack speedSpecial attacks and phase downtime
Time to killTarget Hitpoints divided by model DPSMovement, mechanics and overkill variance
Value comparisonManual setup cost and DPS differenceLive item prices or resale value
DPS OSRS decision guide overview
Visual summary of this decision page. Use the interactive result together with the evidence and limitations below.
A SAFER THREE-STEP PLAN

Use the number, then verify the game state

1

Set the DPS inputs

Use the current account values needed to compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP.

2

Compare one change

Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

3

Keep exclusions separate

Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.

DEEPER DECISION GUIDE

Turn DPS into a reliable next step

For DPS, the practical question is how the visible inputs produce the DPS result and where that result stops being exact. OSRS DPS Calculator is designed to compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP. It exposes the comparison and the most important omitted variables beside the result. DPS purpose matters here because compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP

The first two checks are calculator purpose: DPS and comparison: Visible inputs. For the first check, compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP For the second, Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

The reviewed status for DPS is exact formula + estimates. Do not infer: Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model. Use OSRS Wiki: Damage per second to verify DPS mechanics or data before relying on the result.

THREE PLAYER SCENARIOS

Apply the result instead of reading it in isolation

For DPS: Change one input at a time so the effect of a level, bonus, method or modifier remains visible.

01

Set the DPS inputs

Use the current account values needed to compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP.

For DPS, this stage tests Calculator purpose: DPS. compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP

02

Compare one change

Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

For DPS, this stage tests Comparison: Visible inputs. Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

03

Keep exclusions separate

Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.

For DPS, this stage tests Main exclusion: Separate model. Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.

PRE-FLIGHT CHECKLIST

What to confirm before acting

Before applying DPS: Record the current state, target state and exclusions before acting on the number.

Calculator purposeDPS

compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP

ComparisonVisible inputs

Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

Main exclusionSeparate model

Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.

SourceOSRS Wiki

Standard attack roll, monster defence roll, hit chance and average-damage formulas used by the comparison.

COMMON INTERPRETATION ERRORS

Do not let one number answer a different question

For DPS, the boundary is documented as “DPS result interpretation”. Read each row against the stated exact formula + estimates status before using the result.

DPS

DPS evidence: Attack roll, defence roll, max hit and attack speed

DPS check: Special attacks and phase downtime.

Time to kill

DPS evidence: Target Hitpoints divided by model DPS

DPS check: Movement, mechanics and overkill variance.

Value comparison

DPS evidence: Manual setup cost and DPS difference

DPS check: Live item prices or resale value.

NEXT DECISION

Continue with a page that answers a different question

Links are selected by decision context, not keyword repetition.

PAGE-SPECIFIC QUESTIONS

Know the limit before using the estimate

01What does the DPS calculator answer?+

compare two standard combat setups by max hit, hit chance, attack speed, DPS, time to kill and incremental DPS per million GP

02What should I compare on this DPS page?+

Change combat style, attack type, levels, equipment bonuses, prayers, speed or target defence to see which setup changes practical damage rather than one isolated stat.

03What is excluded from the DPS result?+

Special attacks, phase downtime, complete overkill modelling, immunities, set effects and target-specific damage rules remain outside this first standard-roll model.